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This month, two gaming juggernauts are set to dominate the conversation. Grand Theft Auto VI and the remake of The Legend of Zelda: Ocarina of Time are launching within weeks of one another, creating what some have already labelled the “Barbenheimer” of gaming. Their presence looms so large that several studios have reportedly chosen to avoid the clash entirely by pushing back release dates.
Deciding which game is ultimately “better” will likely come down to gamers’ personal preferences. However, as a trade mark attorney, my mind inevitably wanders elsewhere: what does the reintroduction of iconic games such as Ocarina of Time tell us about trade mark strategy, the protection of long-running gaming franchises, and how publishers can future-proof their legacy portfolios for potential remakes, remasters, and re-releases?
In the UK, whilst there is no post registration use requirement to maintain a registration, a trade mark that has been registered for more than five years can be challenged on the basis of non-use. If the owner cannot demonstrate sufficient commercial use of the mark capable of maintaining a market share or preserving an outlet for goods bearing the mark (known as “genuine use”), they may struggle to enforce their rights and the registration may ultimately be removed from the register.
This raises an interesting issue when it comes to older video games.
Take Zelda, for example. Many of the franchise’s most beloved entries are decades old and were originally released for consoles no longer manufactured, and in formats such as games cartridges that are not readily compatible with current systems. Whilst some of these games have been ‘kept alive’ through ports to newer systems or through Nintendo’s online virtual console products, not every successful gaming franchise has benefited from the same treatment.
For many older games, workarounds such as emulation, or purchasing the original games, consoles and cartridges on the second-hand market, may be the only means of access. Unless such activity can be shown to amount to genuine commercial exploitation of the mark by the trade mark owner or with its consent, it may not be sufficient to support a claim of genuine use. There is therefore an inherent tension between the enduring value of some legacy titles and the reality that they may be tied to obsolete platforms.
For Ocarina of Time, this is not so relevant, as the pre-sales alone have passed over 100,000 in a single month. However, it highlights a broader point. Somewhere in the archives of every major video game publisher are dormant game titles with significant nostalgic value but little current commercial activity. So, what can rights holders do to help ensure their iconic titles remain protected and future-proofed?
All of this leaves me wondering: what are your favourite legacy games that you still hope will one day make a comeback?
This is for general information only and does not constitute legal advice. Should you require advice on this or any other topic then please contact hlk@hlk-ip.com or your usual HLK advisor.
Keep up-to-date with the latest IP insights and updates as well as upcoming webinars and seminars via HLK’s LinkedIn page, or simply subscribe to our updates.